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dev log

#13 // 11.09.2022

Enjoy the ride on a very in-depth look into our overhauled audio system. We are using enhanced techniques to serve realism in tandem with play ability.
As a small bonus, the background music is the very first in-house produced music for the game!
Keep in mind, that everything is still work-in-progress, and many aspects of the game are subject to change.

#12 // 08.06.2022

Welcome back to another WIP video of PROJECT QUARANTINE. In this dev log, we showcase all weapons currently in the game, including the newly added GROZA. We also look at the improved AI wayfinding system and Fly-By bullet effects. This is also the first look at the replication and TP animation system of the new build. Everything is more procedural and smoother than before!

#11 // 07.13.2022

Welcome back to another WIP video of PROJECT QUARANTINE. In this dev log, we showcase all weapons currently in the game, including the newly added GROZA. We also look at the improved AI wayfinding system and Fly-By bullet effects. This is also the first look at the replication and TP animation system of the new build. Everything is more procedural and smoother than before!

#10 // 05.08.2022

We’ve released the second build on steam! Since our last blog, we added more interaction with the map and items, such as climbing ladders, opening doors, using meds, etc. We’ve also further fine tuned the AI from last week to be even more rational in its behavior. Finally the gunplay has been given another stroke of edits to improve it and make it feel better. Many other aspects of the game were glanced at and improved upon as well.

#9 // 07.15.2021

We’ve released the second build on steam! Since our last blog, we added more interaction with the map and items, such as climbing ladders, opening doors, using meds, etc. We’ve also further fine tuned the AI from last week to be even more rational in its behavior. Finally the gunplay has been given another stroke of edits to improve it and make it feel better. Many other aspects of the game were glanced at and improved upon as well.

#8 // 06.11.2021

This log features the addition of gadgets such as drones, mines, barricades, and much more. We’ve also refined the AI’s behavior in combat. AI will now flank, and have more reasonable combat actions. The main menu has also been reworked slightly. New additions to the ui include a friends list and party invitation system. The materials and lighting have changed for the demo map, as well as texture optimization. Sometime in the near future, we expect to be able to update our steam build version.

#7 // 06.03.2021

Today is the day! We are releasing our first demo. This demo will include the basic foundational blocks of project quarantine. You’ll be tasked with a payload extraction, and will have to fight your way through the level to accomplish your task. Keep in mind that all of what you are about to experience is extremely volatile and is subject to change. Nevertheless, the game is at a buildable point that we wanted to share it with you. Enjoy!

#6 // 05.19.2021

This week’s week’s log is a development on last week’s systems that needed to be fixed. The inventory system is behaving much better, and a lot of work has gone into making it so. Also, a character and weapons preview has been added. Challenges up ahead are working with LOD’s, and texture applications to the model. Details like these are truly critical in the beginning stages of development, as their flaws become exponentially impactful on the game’s experience as development goes on. Just in case you don’t care about any of that, here’s a tease.
Next week: First demo gets released.

#5 // 05.07.2021

For our fifth blog we wanted to show something we thought would peak your interest. First and foremost, a volumetric inventory system has been added. It comes complete with drag and drop displacement, equip/drop, and a menu per item based on what its functions are. Ballistics have been added as well, specifically in regards to bullet and armor interaction. Systems like these introduce a lot of heavy lifting in the debugging side of development, but the results thus far are proving to be quite pleasing from a proof-of-concept perspective.

#4 // 04.09.2021

With the new addition of weapons from the Ironbelly studios library, there were many things to see through. Weapons now have an ergonomic statistic. This stat is affected by weapon attachments: primarily grips and scopes. The ergonomics will affect both player movement, and firearm handling. Actions like crouching and standing are affected depending on the weapon you hold. The weapons themselves will have varied draw, aim, and handling experiences depending on their configuration. Recoil handling is also affected by ergonomics. Speaking of recoil, the system has been tweaked to make the recoil less predictable, and more realistic. A new proning system has been added as well. All of this is demonstrated behind our new logo!

#3 // 04.09.2021

We are happily announcing a collaboration with Black Ice studios and have implemented animations sourced from Mocap Online! We introduced bots, a mantling system, and fall damage. We have also been pouring more resource into our recoil system.
Watching the video for this dev-log is highly recommended.

#2 // 03.29.2021

Our focus for this log is showcasing replication and animation from a 3rd person perspective. We decided to demonstrate our progress with a new environment, some new weapons, and give a first hand look at the replication from another player's perspective. We are also experimenting with a quick access hot bar.
Enjoy!

#1 // 03.22.2021

Welcome to Project Quarantine: a tactcical Fps shooter, featuring loot to extraction mechanics in a realistic combat environment. In this dev-log, we demonstrate the following features that will be expanded upon with the development of the game.- Weapons
- Attachments
- Firing range
- Recoil, and basic gunplay
- Modification systems
- Animations

#13 // 11.09.2022

#12 // 08.06.2022

#11 // 07.13.2022

#10 // 05.08.2022

#9 // 07.15.2021

#8 // 06.11.2021

#7 // 06.03.2021

#6 // 05.19.2021

#5 // 05.07.2021

#4 // 04.09.2021

#3 // 04.09.2021

#2 // 03.29.2021

#1 // 03.22.2021